Daniel is a creative engineer who inspires and trains educators from Early Childhood through to Tertiary. His experience spans user experience, app design and coding through media production and mobile device deployment. Uniquely positioned with experience in hardware, software and the creative arts, Daniel understands the ingredients of STEAM. He helps educators understand how to leverage technology in the classroom and if it doesn’t exist, he designs and builds the tools to fill the void.
Daniel works with executive teams to understand the strategies of deployment and the future role of technology, works with educators to discover their goals that will become professional learning outcomes, and inspires students to truly embrace design and engineering.